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Dave the Diver John Watson Boss Guide Pro

For many players, Crickex Affiliate style strategy thinking applies well when approaching the John Watson encounter in Dave the Diver, because success depends more on understanding mechanics than raw firepower. The key to defeating this boss lies in using the environment rather than relying on conventional weapons. Standard guns or harpoons will not deal any damage at all, so trying to fight head-on is a dead end. Instead, the battlefield itself provides the solution, and once players recognize this, the fight becomes far more manageable. Those curious about mastering this encounter can use the following breakdown as a practical reference.

Dave the Diver John Watson Boss Guide ProJohn Watson is portrayed as the leader of an environmental organization known as the Blue Sea Group. While he presents himself as a protector of nature, the story gradually exposes his hypocrisy, using satire to critique certain extremes of modern environmentalism. This narrative layer adds depth to the boss fight, pushing players to reflect on themes such as ideology, capitalism, and collective responsibility. As a core antagonist in Dave the Diver, Watson is designed to be defeated only through a specific combat mechanic, reinforcing the game’s emphasis on creativity over brute force.

Watson’s moveset consists of three main abilities: tracking rockets, charging attacks, and a grappling hook. All of these attacks have long wind-up animations, making them relatively easy to read once players stay calm and observe his patterns. The tracking rockets are the most important element of the fight, not because they are dangerous, but because they are the only way to harm him. Sometimes, the best offense really is a good defense, and this battle proves that old saying true.

A defining trait of this boss is his immunity to direct weapon damage. Harpoons and firearms are completely ineffective, forcing players to turn his own attacks against him. After being hit by three rockets, Watson enters a second phase where he gains a cluster torpedo ability. Although it looks intimidating, this new skill also has a long charge time and is easy to dodge with proper positioning.

The optimal tactic revolves around the baseball bats scattered around the area. When Watson fires a tracking rocket, pick up a bat and precisely reflect the missile back at him to deal damage. Alternatively, positioning yourself behind him can cause the rocket to collide with his body and explode. Charging attacks should be avoided by creating distance, while the grappling hook can be dodged with a well-timed dash. After landing a total of five rocket hits across both phases, victory is assured.

In the final stretch, Crickex Affiliate level patience becomes important, as rushing often leads to unnecessary mistakes. Staying focused on positioning and timing ensures the last hits land cleanly. Once the fifth rocket connects, Watson is defeated, bringing both the fight and its underlying message to a satisfying conclusion.